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Stellarisshield hardening stellaris  Ograe • 5 yr

Why the techs. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. It seems like most people are favoring armor over shields lately, partially because armor, even if it's not as cost-efficient, just offers more protection than shields now, but also partly because there are quite a few powerful weapons, like fighters and missiles, that simply ignore all shields anyway, yes, there is shield. Q1. Generally I find an even split between shield and armor components to be most effective, favoring armor in case of odd numbers, and toss in a shield hardener on cruisers or larger. Adaptive (Lost Colony origin), Charismatic (Hive Minds or Driven Assimilator), and Thrifty (Megacorps or Merchant Guilds) are situationally quite good. For example the ancient laster (Cavitation Collapser), resembles normal lasers. A quick search reveals that shield hardening apparently stacks. NagolRiverstar • 1 mo. Basically arc does 25% damage as shields are enough. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. I like shattered ring. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. ago. Shield nullification. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Reply Peter34cph. Destroyers are only good at. That's good, but not great for an ascension path. In this video I test out the new Armor Hardeners which is part of the new 3. All Discussions. No. If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively. Their faces are melting so lovely and the screams music to my ears. Players can activate cloaking on any ship or fleet equipped with cloaking generators through the ship orders menu in the bottom-left. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Their faces are melting so lovely and the screams music to my ears. Archeao Engineers problem. Those things will just idiot charge directly for their heaviest ships (battlecarriers) and take a ton of focused fire. That's some. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. So after playing around for a while with different setups I found that shields + Shield capacitor is stronger in most situations than either armor or armor + shield builds. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Tactics Forever, before the dev put it on Steam and then gave up on it. One living metal, and one for the shield, and later with 2 shield. My ships have self healing hull and armor so they are full hull and armor but their shields wont regen. Shield Hardening should protect from storms and neutron stars. #15. Most of the fun in Stellaris lies not in figuring out the most efficient way to play possible, but in figuring out how to take the dumbest way to play possible and make it work anyway. My ships slots are half armor, 25% crystal, 25% shields. 6 “Orion” update includes many changes to combat. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. - Improved the blocker & feature spawning on Ancient Archaeopolises. - Update for Stellaris version 3. If you mean by penetration resistance, then yes. Until shields are 3x hull, it means every point of shields must be stripped prior to destroy the target. Shield hardening was extremely useful in my last game (mostly against the Scourge). If you go into a system with shield negation, you average them out for the value of your shield. I'm putting the tech in, there's a tooltip about the bonus from the perk, but the added points are not showing up on my ship designer under shields. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. The advantage to shields is that they recharge on their own, but no longer in combat. 2 thirds armour 1 third shield. You are far better off with basically any slot except for them Reactor booster is a bit useless as well IMO except perhaps early game. 6, but I feel like one thing would make it a lot better: meaningful power management decisions. Stellaris Wiki Active Wikis. Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. Steps to reproduce the issue. Observe the full damage going through shield. Each strike craft module can support a number of individual strike craft (it's usually 8 per module). , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. Just had a random thought here. Max shields with 2 armor slots, and 2 crystal plating, with shield hardening and afterburners, one standard torpedo, torpedo AI, and as many autocannons as you can squeeze on it. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. The shield regen is just insane and my. From what I know it will repair slowly and not during combat but you don't need to go to a space port to repair. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. as it is with the shields e. xD, missless will be damaging 50% shield and 50% armor so they are half effective, penetrating weapons will damage shields and hull 50/50 so yeah, that make normal weapons much better in term on math cause they will kill you faster casue normal weapons are much more powerfull in terms pure damage, also you can use PD vs. In the olden days of stellaris when the resources were only available as deposits and gave empire wide buffs they felt a lot more like. Don't forget to turn. ago. Unbidden anchors provide 50% hardening to all units in the system. 50% shield hardening. Stellaris. 6 beta for Extra Ship Components:. The result are the same. However, there are a couple situations where. Intelligent, Rapid Breeder, and Natural Engineers are the best traits. 2x Armor III - 430 HP. You can also build farms on tiles without food bonus if necessary. R5: My admirals come with the Clone Ascendant, Psychic, and Brain Slug Host traits; giving me 40% fire rate, -30% ship upkeep, 20% evasion, and 10% ship damage. I've had trouble figuring this out exactly, but this is what it looks like. Unfortunately with the new 3. . This will not only help balance armor vs shields. 1 shield regen, 15% shield hardening. For individual ship designs, I set a theme for each one. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. In the corvette era in a general sense, it's going to be 1 shield / 2 armor, or 2 shield if you know it's an anti-armor centered force. Ancient Pulse Armor (and other ancient armaments) are impractical. 25 days. more of the planet states, and info on the ships. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. Note that the Tech Tree starts where Stellaris' base game tech tree ends, with a few steps before mine truly begins. Strike craft are their own separate entities like missiles. PvE I really don't think you need to protect your artillery ships, point defenses on massed Battleships will take care of the few missiles that get through, and with shield hardening mods and massive amounts of shield research nothing will really be able to touch you anyway. That's probably because you're in a system with a. A new Stellaris update 3. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. Thread starter Archael90; Start date Mar 12, 2023; Jump to latest Follow Reply. Stellaris. Cool. Q2. Further, with 30% Armor Hardening your corvette has 286 EHP. Zenith Ship classes have a total wound count of 20 and a shield buffer of double its nominal tech tier Long term stable fleets and commanders can gain Perks to. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. Open cheat menu, type debugtooltip (or debug_tooltip can't remember), open your empire screen and hover over the name. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Decreased the base damage of explosive torpedoes. A. 5 to hull, 18. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. Shield hardening means weapons that ignore shields (strike craft, missiles) will need to deal damage to the shields. ( stellaris noob) i dont have dlc so idk if that contributes. Megacannon is 40% more DPS and 1. except corvettes since they only have 3 slots, they use 2 armor 1 shield. . Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. Hello, i wonder what "+% armor penetration" realy does. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. Increased the base damage of Flak PD. E. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better, and. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Shield and Armor Hardeners: good only for Arcs and Torpedos, but nothing else? Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More. Are extremely powerful vs AI. 100% Shield Penetration: Any damage dealt to shields will be duplicated into the hull as well (mitigation from armor will still apply). Added new. The Crisis ships like the Unbidden should have shield hardening and the Scourge should have Armor Hardening, and the Fallen Empire should definitely. It lets me go all-in on shield repeatables and shield slots, without worrying about missiles and strikecraft just bypassing them completely. Some ship components like the self-hardening shields and shield+armor combo are pretty good, if you have the. Underpowered Auxiliaries like Shield Capacitor and Mark of the Eater/Instrument should not have percent Power draw. Time to load it up with armor and plasma! 12. Bumc Apr 10 @ 12:11pm. Arch weapons are garbage even with the perk I was still losing fights with people 15k below me. Don't forget to turn. Best. . 6, you could put nanite autocannons or nanite flak on them without actually needing any nanites. Stellaris > Workshop > AlexaTheGoddess's. I like shattered ring. Decreased the base damage of explosive torpedoes. Also I didnt know about the archeo shields and such so I felt like 100% shield/armor hardening would be too good. I've played quite a few games but never noticed minor artifacts before. Pretty much everything new in the beta is missing it's icon, the only things I've seen that actually have artwork is the backgrounds of the new traditions that. This mod adds base hardening to shields and armor, increasing with their tier. Shields are very difficult to bring down when you don't have a steady amount of damage done to them. The Stellaris 3. So having two grants you 30% hardening. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. 6 “Orion” update includes many changes to combat. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. 7 throwing this strategy out the window. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. It matters more with shields. ; About Stellaris Wiki; Mobile viewWelcome to this week’s Stellaris Space Guild Help Thread! This thread functions as a gathering place for all questions, tips, bugs, suggestions, and resources for Stellaris. 1 Answer. Rogue servitors my friend, rogue servitors. +15% Armor and Shield Hardening +10% Behemoth Planetcraft Hull Points and Tracking, +20% Attack Moon Hull Points, and +10% Attack Moon Tracking +15% Damage to Gigastructures endgame crises and +15% Blokkats Research Speed;Stellaris. 9 that merges the various incompatible game rules and scripted triggers added by mods. 1. is it worth it do you think?No they can not. You are correct that hull regen is per month. I was getting ready knowing war was coming soon and was checking my battleships stats when I noticed shields were at zero because of shield nullification. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. ) Non penetrating weapons have nasty -50% and -75% vs shield modifiers, but penetrating weapons don’t! Even with 100% shield hardening, my whirlwinds don’t have any penalty against shield and will outperform a plasma cannon in. Gigacannon needs to do 12600 to. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. This is a discussion thread, where you can discuss amongst yourselves the changes in the 3. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. Couldn't say for stellaris, used console in most paradox games but never have for stellaris yet. Xaphnir. Hardening stacking question. In case of 50%. 6 update. Attack the ship with a shield penetration weapon 3. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. The downside if that they use power and missiles/torpedo bypass them entirely. Toggle signature "And as the 34th Rule of Acquisition states: 'Peace is good for business. Tried again, happened again. You don't. Increased the range of Energy Siphons. I was able to see that they now have 50% shield hardening (which makes sense to me. Below is an example of what I found out while testing ship combat. It seems like the GamePass (Ultimate, for PC) edition contains the DLCs, but I'm not sure. . ago. Can't terraform Mars then. 2 Answers. So yes they do deal double damage to corvettes. I was able to see that they now have 50% shield hardening (which makes sense to me. 85 -1 = 1. While the bombardment blazed harmlessly across the Xani's planetary shield, the defenders were able to modulate their shield. Mining lasers are now classified as Brawling weapons. At that point in time you can also invest in Armor or Shield Hardening, which is a lot more effective against penetration weapons. Stellaris is discrete in nature, as any software is, and it has to try to represent our continuous time in the best possible way. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. 1 shield regen, 15% shield hardening. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. 75% hardening all shield targets stop arc pretty well. 5 and armor takes 2. Sep 13, 2020 766 932. ). There are also more. Legacy Wikis. Still, it does help shield-based fleets to harden against strike craft; I'm not sure if armor-heavy fleets, though taking bonus damage from strike craft in armor, would want to. I'm assuming the. 5x divider on shields. Stellaris: Armor Hardeners are very effective. Destroyers as the picket-specialized ship class, focus on shields too, stack evasion as much as you can. PSA: Menacing ships do cost minor artifacts if you slap archeo-tech on them. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. In the default galaxy map mode, subjects have the same color as their overlord. common. E. Takes 180 power, cost 44 Alloy 12 MAs In total shield amount, matches T3 normal shields without the AP, or falls between T4 and T5 (about T4. They punch way above what their fleet power numbers would indicate. The Stellaris 3. As you get so much boosts to food, mineral and energy production, their boosting traits are not worth as much, except as job weights. Callinicus. So reviewing the stats of the ships 200 years into the game and this is what I get: Titans are around 31k total health and 9% evasion. g, 100% penetration vs 75% hardening means 25% of the damage goes through. 9K health and 20% evasion. Stellaris. 7% shields/day, or 250 out of 35834. Montu just released a defensive component tier list if you want a more indepth explanation. It is also used for the Nanite Repair System Auxiliary slot - which is over twice as good. Other than Armor Hardening, it's just the edict to speed up megastructure construction. I typically go shield hardener (because shield hardening feels broken at 25%) and two regenerative hull tissues or change one out for afterburners (they actually work well against crisis with the new staying at range. Archeotech Makes Juggernauts Waaaaaaay More Tanky. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Stellaris 3. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Stellaris. Stellaris: Shield Hardeners - You must use them. That's the most common clear command. If you implement that, properly so the tooltips accept it, and add in the psionic suspension fields (may as well include dark matter suspension fields; it doesn't need another tech just a recoloured icon and many people. Well, this is that. is it worth it do you think?How to Use Cloaking in Stellaris. Damage redirected to the hardened component. the archeotech shield with the ascension perk is solid slightly lower shield values but 15% shield hardening and higher regen. I fly with a combination of torpedoes and stormfire cannons. -100% doubles your shields. 2x Crystal plating (hull HP booster) - 550 HP. Added new. Since the other components are much weaker imo, like shield capacitors and upgraded auxiliary fire control, this one becomes the best choice ever. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Stellaris. All this change would mean is that bypass weapons (minus missiles) are now no longer a viable choice for this kind of job due to their low dps. Stellaris. No debuffs except for the 49-50% reduced shields, which are already damn high thanks to the Psi-shields along with the psionic admirals giving shield hardening naturally. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly. Three grants 45%Stellaris Real-time strategy Strategy video game Gaming. Stellaris Real-time strategy Strategy video game Gaming. So, they stop weapons that bypass defense layers, correct? But compare, say, the small size shields to level 5 shields. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). I don't know what the fuck beats a Juggernaut with 100% shield hardening. Maybe they won't attack next time. Since there are a lot more weapons that penetrate shields, shield hardening is more generally useful in theory - but shields are pretty weak at the moment, so that's not really true in practice. , missiles vs shields. worker output doesn't apply to specialist roles like researcher. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able. It wasn't a best defense available, it was breaking targeting script so instead of killing ships it was spreading damage all around. - Slighly reduced the number of mineral and energy space deposits. Stellaris: Suggestions. 1x shield capacitor. Ship accuracy and evasion increased by 5%. Armor hardened seems interesting due to the large amount of hp it. Stellaris is a fairly complex game with a lot of variables at play. I don't have a screenshot of the 2341 battleship unfortunately, but this one from 2306 when I finally remembered that I really ought to have eliminated the Fallen Empires two or three decades ago, so time to get a move on, should give you the general idea: 70% shield hardening with a Genius Armourer on the council, physics > shields, society. hardening * total. Q1. I recently fought the Unbidden, which I hadn't done in a long time. I wonder how good would it be against missile swarm cruiser spam. Steps to reproduce the issue. 02 DPS to be fair. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud. Toate Discuții Capturi de ecran Ilustrații Difuzări Videoclipuri Atelier Știri Ghiduri Recenzii. 1 jump drive range to ships in the system. So in average the same amount of shield or armor will least half as much time as the hull. A subject is an empire that has limited autonomy and is subservient to another, usually strong empire, called the overlord. I just have to wait a few dozen years for gathering alloys and the game is really-really slow for my PC is old and Stellaris is unoptimized as hell. 0 unless otherwise noted. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Report. Discussion So which one is best based on your experience with the game so far. 02 when you'll be able to choose the time that you sue for peace (at 100% warscore) ~ but until then, I'd have trouble winning wars of subjugation if I only used corvettes. This latest play through was going pretty good I had a fairly strong empire with about 60k troops and decided to take on the empire next to me so I amassed all my troops and went to war. Adds a new unique system containing a Shrouded. Advanced Shield Hardener: 30 1: 25 +25% Shield Hardening For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. Where's my fucking reactive armor, goddammit. If that doesn't help, check each situation and look for a similar track all button and deselect it. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. Overwhelms all enemy point defense via sheer amount of munitions, and shreds both screens and capital ships. Stellaris 2. is it worth it do you think?And for the record, here is how i structure my fleets: Battleships focused on artillery and tanking damage. Time to load it up with armor and plasma! 12. Don't forget to turn. Negative shield negation adds to your shield value after all other calculations. What I want in a fleet is good firepower, while having a high survival rate. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. hardening * total. Refire rate and general stats have been adjusted. Because, through adding armor the ship it will just gain a litte damage reduction (4% or so) and not some numbers to calculate with. R5: Founder species with Psionic, Limited Regeneration, Venerable, Fertile, Robust, Talented, and Unruly. Instead of trying to undermine battleships in Stellaris, which seems to be the case as they are being nerfed in multiple ways - there now isn't even a good anti-armor artillery weapon anymore (sure, neutron launchers were outrageous,. Apparently, destroyer with archeo missiles and swarmers works wonders (give it 15% hardening on the shields with the shield. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Stellaris. Ancient Pulse Armor (and other ancient armaments) are impractical. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. I prefer armor Regen and have a slight armor favoritism. I am using the ancient suspension field tech, and the perk is supposed to increase it's shield points. malakhglitch Rogue Servitor. The juggernaut is different because it can rotate so the arc emitters can always fire. nAnd they got a hidden damage multiplier of shipsize+1. Stellaris. Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. 3. This will limit their synergy with Strike Craft/Missiles/Torpedoes and give a stronger reason to use shielding. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Secondly, Disruptors and Arc Emitters should be nerfed down to only have 50% shield bypass. As probably most of you know. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 30% armor hardening on top cuts it by another third. ##### ##### VERSION 3. Big sad. It also means you will only need 50% shield hardening to fully harden against these threats. This, plus the other randomly rolled admiral traits make them absolutely bonkers. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. bd54257 last week. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. In this video I take an in-depth look and test out the new Psionic Cloaking in combination with Psionic. Also, since armor bulks up the ship, it adds hull! (I thought about slowing it down, but that seems a bit harsh, so I didn't do that) Tactics Forever, before the dev put it on Steam and then gave up on it. Inversely scale hardening module impact against hull size. The stasis field does less direct shielding than T5, but also adds hardening, which is big. On cruisers and battleships that turns around, since generally anything countered by PD also has shield penetration and comes in massive waves if your opponent has carriers. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. 25 to shield. Stellaris. If I have shield hardening 25%, does that mean 25 is taken from the penetration factor (as in the hardening rating is subtracted from the penetration rating, meaning shields take 7. Can I just get a basic, idiot's guide (with the current meta) of good fleets to build (tech, ratio of ship types, etc. According to the official Stellaris 3. Very strong isn't helping with research. Europa Universalis IV: Tech Support. Can you recommend any settings for this? I was thinking tiny map size, is this too small for 6 players? Is it worth having AI?Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. - Update ESC-Unbidden crisis to follow same spawn rules as the vanilla one (no pulsar / binary system spawning). However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. Meaning you can get 100% hardening on a large ship, pretty easily. 6 beta version at all. It averages at 850. 95. . Go to Stellaris r/Stellaris. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Use the archaeo X weapon and spec the whole rest of your fleet for anti-armor or armor pierce. Just what it say on the tin. So the Whirlwind Missiles and Strike Craft both pierce shields. Contingency have massive range XL weapons that will OHKO anything they hit, and Unbidden gets shield hardening, and more importantly, silly shield regen as 2nd and 3rd crisis (I ran the math, their battleship regen. 6 shield regen, 15% shield hardening. Was added sometime before or during first contact cause people were soloing 25x unbidden within the first 50 years spamming just missile corvettes. Didn't new armour/shield hardening kill them?. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. If I get most of my Leaders to have the same traits will the effect stack? like genius Armour increases shield hardening by 20% if I have 3 Different leaders with this trait will all my ships have 60% shield hardening2% armour/day, or 122-123 out of 6444, and 1% without Titan. 25) gets tanked instead (meaning. For downside traits, Unruly and Deviants are the best. #2. In Stellaris "It depends" is very much the thing. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. These are also stack. Its not oppression. > Special weapon types' turrets, Component Progression and Global Ship Designs overwrite submods are yet to be updated. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The Stellaris 3.